In Q3 2014, total revenue of China online gaming market exceeded RMB27.76 billion ($4.53 billion). Mobile gaming revenue was RMB6.98 billion ($1.14 billion) with an increase of 72.8% year on year in Q3 2014 according to data of iResearch, which indicates its growth is slowing down.
The number of China’s mobile gaming users was already over 330 million in H1 2014 and it is believed that there is still great potential in online gaming market with its rapid growth in the number of users according to Nielsen.
China mobile games and gaming companies kept rapid growth in Q3 2014. However, compared with July in 2014, the number of gaming companies decreased in August and September.
From January to September 2014, China’s merger and acquisition value of gaming market exceeded RMB32.39 billion ($5.27 billion). China mobile gaming market accounted for 57.8% and mobile gaming related accounted for 89.6% according to the report of China mobile gaming industry published by iResearch.
The report shows value of China merger and acquisition in mobile gaming market in 2014 surpassed the value in 2013 (RMB16.36 billion).
The report estimates that by the end of 2014, total transaction value of China mobile gaming market will be RMB25.28 billion ($4.13 billion)and of web gaming market will be RMB20.56 billion ($3.36 billion). In 2014, it is the first time for total transaction value of China mobile gaming market to surpass value of web gaming market.
The number of China singe-player game was 4,039 with an increase of 30.7% on Android platform, 966 on jailbreak platform and 7 on App Store with a decrease of 41.7% in 2014.
Tencnet mobile games mainly involve games with low & middle difficulty like chess games, puzzle games, card games and ect, which meet large demand of Wechat and QQ mobile users.
Also read: China Mobile Online Gaming Market in Q2 2014